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Homefront revolution mods12/24/2023 ![]() ![]() ![]() Each weapon has three different modifications that can be swapped on-the-fly, a feature that allows great tactical versatility. Ethan will be able to carry one primary weapon along with a sidearm, until a second main slot is unlocked further in the campaign. Plays out in a classic, although realistic, first-person shooter fashion. All these acts will raise the “Hearts & Minds” gauge, which must reach 100% to unlock the Liberation mission for each major zone, other than awarding Tech Points to unlock weapons and equipment. Smaller activities include sabotage (such as destroying logistical equipment), helping those in need like hostages, or activating propaganda radios. To completely liberate a Zone, all of them need to be in the Resistance’s hands. The big-time ones generally are about conquering enemy outposts or strongholds, which results in the liberation of a large chunk of map from enemy influence. Mainly are divided into major and minor ones. Stashes of various type are also scattered around, along with unmarked secret caches that often hold great quantities of valuables to sell to the nearest trader. The global map highlights all points of interest, from major outposts to small sabotage targets, however this only is true after each zone’s Transceiver is found and hacked. In rare cases, there also will be small puzzles players need to figure out in order to open specific doors or passageways. Level design has a considerably vertical development, in fact several important locations will be on roofs or anyway high places, that often need some sort of parkour to be reached. Is generally performed on foot, however also motorbikes are present in certain areas for faster movement. Initially the diversity is sufficient, though the pool is just not wide enough to be fresh for the whole adventure, while the efforts made to give some uniqueness in some side jobs, are not enough. Side missions and tasks, fail to provide enough diversity.Įach zone’s side activities, from missions such as conquering strategic points – to more menial tasks such as sabotage or small-time street rescue, prove to always be the same slog. From that point onward, there will be no more meaningful progression in terms of unlocks or new things to try out. Progression / unlocks pacing is too fast.Ī thorough player that fully completes every activity in each sector, before moving to the next main mission, will unlock everything about halfway through the game. Why should anyone use the cumbersome, slow rocket launcher, if the faster and more abundant (in terms of ammo) grenade launcher can still 1-shot any non-boss vehicle anyway? Such a point can be made for about half of the game’s weapons. Special enemies include heavy units, and three vehicles (one of which is used as “boss” in only a very few specific encounters) – that’s all, folks! This makes combat more stale, in the long run.Įven if each weapon has three versions of itself, most of these variations prove redundant or useless. Poor variety of enemy types and behaviors.Ĭommon foot soldiers may differ in attire or colors, but generally all act in the same way and have similar weapons. Explosions and high-caliber guns mean a very swift death regardless of upgrades, while enemy accuracy is quite spot on, once they get to targeting players. On this setting enemy damage is brutal, as the lowliest goon can blast Ethan to hell in just a few shots. ![]() The highest difficulty level is named Deathwish, for very good reason. Good challenge level on the highest difficulty. Certainly this boosts content value significantly, though being unable to play it Solo might upset some. This is an unusual choice, that almost no other game has ever made, as most titles prefer to include co-op in the main story, if they do at all. ![]() Standalone co-op campaign, in addition to the main one.Īn entire, separate campaign is playable in online co-op. Weapon handling manages to be diverse and satisfying for each murder tool – accessories and mods have a noticeable impact, too. Bullet impacts on enemies feel meaty and powerful, as they should be, while a headshot or a few bullets at worst are all it takes to drop most human foes. This title opts for a realistic combat style, a choice that pays off when done properly. Solid combat system, emphasized by excellent gunplay. Features such as explosions, particles, physics are fluid, very well made. Distance LOD is generous: seeing characters and battles off in the distance is not uncommon. The amount of detail on character models, weapons and also the general environment, is very high at all times. High quality visuals, with great attention to detail in all fields.ĭespite being a 2016 game, HTR shows off some impressive graphics even for today’s standards. ![]()
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